Hit Location Chart
|
|
|
|
d10 roll
| Humanoid
| d10 roll
| Monster/Animal
|
1û2
| Right leg
| 1
| Right foreleg/wing
|
3û4
| Left leg
| 2
| Left foreleg/wing
|
5
| Abdomen
| 3
| Right hind leg
|
6û7
| Torso
| 4
| Left hind leg
|
8
| Right arm
| 5
| Tail
|
9
| Left arm
| 6û7
| Abdomen
|
10
| Head
| 8û9
| Torso/chest
|
|
| 10
| Head
|
Location: Legs
|
Severity
| Effect
|
1û3
| No unusual effect
|
4
| Leg struck, minor bleeding, victim knocked down
|
5
| Knee struck, knockdown, minor bleeding, 1/2 move
|
6
| Leg injured, 1/2 move, minor bleeding
|
7
| Leg injured, knockdown, 1/2 move, minor bleeding; if victim has no armor,
|
| stunned 1d4 rounds, 1/2 move, major bleeding
|
8
| Knee injured, stunned 1d4 rounds, minor bleeding, 1/4 move, û2 attacks
|
9
| Leg injured, minor bleeding, 1/4 move, û2 to attacks; if victim has no armor,
|
| leg broken, major bleeding, no move, û4 to all attacks
|
10
| Hip broken, stunned 1d6 rounds, no move or attack, major bleeding
|
11
| Leg severed at knee, stunned 2d6 rounds, major bleeding, no move or attack
|
12
| Leg severed at thigh, stunned 2d6 rounds, no move or attack, severe bleeding
|
13+
| As above with additional abdomen hit
|
Location: Abdomen
|
Severity
| Effect
|
1û3
| No unusual effect
|
4
| Abdomen grazed, minor bleeding
|
5
| Abdomen struck, victim stunned 1 round, 1/2 move, minor bleeding
|
6
| Abdomen struck, armor damaged, stunned 1d3 rounds, 1/2 move, minor
|
| bleeding; if victim wears no armor, abdomen injured, stunned 1d6 rounds,
|
| 1/2 move, û2 penalty to all attacks, minor bleeding
|
7
| Abdomen injured, 1/2 move, û2 to all attacks, major bleeding
|
8
| Abdomen injured, major bleeding, 1/4 move, û4 to all attacks
|
9
| Abdomen injured, armor destroyed, 1/4 move, û4 to all attacks; if victim has
|
| no armor, unconscious 1d6 hours, major bleeding
|
10
| Abdomen injured, no move or attack, major internal bleeding
|
11
| Abdominal wall destroyed, stunned 2d6 rounds, no move or attack, severe
|
| bleeding
|
12
| Abdomen destroyed, victim killed
|
13+
| As above with additional torso or leg hit (50% of either)
|
Location: Torso
|
Severity
| Effect
|
1û3
| No unusual effect
|
4
| Torso grazed, minor bleeding
|
5
| Torso struck, stunned 1 round, 1/2 move, minor bleeding
|
6
| Shield damaged, torso struck, 1/2 move, minor bleeding
|
7
| Armor damaged, torso injured, 1/2 move, û2 to all attacks; if victim wears no
|
| armor, stunned 1d6 rounds, major bleeding, 1/2 move, û2 penalty to all
|
| attacks
|
8
| Torso injured, major bleeding, stunned 1d6 rounds, 1/4 move, û2 attacks
|
9
| Ribs broken, major bleeding, stunned 1d6 rounds, 1/4 move, û4 attacks
|
10
| Ribs broken, major bleeding, stunned 1d6 rounds, no move or attack
|
11
| Torso destroyed, severe bleeding, unconscious 2d6 days, no move or attack
|
12
| Torso destroyed, victim killed
|
13+
| As above with additional abdomen (40%), arm (20% each), or head (20%)
|
| hit
|
Location: Arms
|
|
Severity
| Effect
|
1û3
| No unusual effect
|
4
| Hand struck, weapon or shield dropped
|
5
| Arm struck, minor bleeding, shield damage or weapon dropped
|
6
| Hand injured, minor bleeding, û2 to attacks or no shield use
|
7
| Armor damaged, arm injured, minor bleeding, û2 to all attacks; if victim has
|
| no armor, arm broken, stunned 1d6 rounds, major bleeding, û2 to all attacks
|
8
| Hand severed, stunned 1d6 rounds, major bleeding
|
9
| Arm broken, and useless, stunned 1d6 rounds, major bleeding, 1/2 move, û2
|
| to all other attacks
|
10
| Shoulder injured, stunned 1d6 rounds, no attacks, major bleeding
|
11
| Arm severed at elbow, stunned 2d6 rounds, no attacks, major bleeding
|
12
| Arm severed at shoulder, no move or attacks, severe bleeding
|
13+
| As above with additional torso hit
|
Location: Head
|
Severity
| Effect
|
1û3
| No unusual effect
|
4
| Head grazed, minor bleeding, victim stunned 1d6 rounds
|
5
| Head struck, helm removed, victim stunned 1 round, û2 to attack rolls; if
|
| victim has no helm, head injured, stunned 1d6 rounds, 1/2 move, û2 penalty
|
| to all attack rolls
|
6
| Eye destroyed, stunned 2d6 rounds, û2 to all attacks
|
7
| Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, û4 to all attacks,
|
| minor bleeding
|
8
| Skull broken, helm damaged, major bleeding, unconscious 1d6 hours
|
9
| Face injured, victim blinded, major bleeding, no move or attack
|
10
| Skull broken, unconscious 1d6 days, major bleeding, 1/4 move, û4 penalty to
|
| all attacks
|
11
| Throat destroyed, severe bleeding
|
12
| Skull destroyed, immediate death
|
13+
| As above with additional torso hit
|
Location: Tail
|
Severity
| Effect
|
1û5
| No unusual effect
|
6
| Tip of tail struck; if prehensile, any items carried are dropped, û2 penalty
to
|
| tail attacks, minor bleeding
|
7û8
| Tail injured, lose any tail attacks; minor bleeding, normal animals must roll
|
| saving throw vs. death magic or retreat in pain
|
9û10
| Tail broken, lose any tail attacks, 1/2 move if animal uses tail for movement,
|
| minor bleeding
|
11
| Tail destroyed, stunned 1d3 rounds, major bleeding, lose any tail attacks, no
|
| move or attack if creature uses tail for movement
|
12
| Tail severed, stunned 1d6 rounds, 1/2 move, û2 penalty on all attacks, major
|
| bleeding; no move or attack if creature uses tail for movement
|
13+
| As 12 above with doubled damage dice
|